Star Citizen

Worked on the Persistent Universe team for Star Citizen as a Gameplay Engineer.
Mainly worked with Cargo, Shops Backend, Inventory, Frontend UI and In-Game Kiosk UI but also worked on other aspects of the game when other teams needed assistance.
For example, I worked on the hangar and cargo elevator feature that you see in the video.

Wonderland Confectionary

Wonderland Confectionary is an open exploration game where you play as Ami, a baker of magical desserts.
The player will explore an open space to collect ingredients to bake into desserts which they would give to customers.
The main concept of the game is to allow players to explore where they want and find reward in the things that they find.
From small caves to ridable flying fish, the player would find them by either exploring naturally or from the notes given by customers after finishing a request.

Spookelele

An action hack and slash themed around music, worked as a designer and programmer.

Tomato's Guns

Tomato's Guns is a small team project created by 4 classmates and myself. It is a low-poly first person shooter/platformer that focuses on primarily using physics to deal damage indirectly to the enemies and smoothly moving around the map using wall jumps and sliding. 

Email: vincekevinly@gmail.com

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