This is a simple concept prototype for a puzzle visual novel. Advancing the dialog will change the state of the puzzle box in the center and solving the puzzles will grant more dialog options. To advance the game, the player must have conversations with characters while also solving their puzzle box.
This is a prototype for puzzle platformer inspired by Okami. Player can draw symbols to create objects like fire or platforms. The 2D nature of the game allows the player precisely determine where the object will spawn, giving them fine control.
Basic prototype for a pvp platformer game. The red player at the top needs to squash the blue player at the bottom with blocks while the blue player places blocks to climb up to the red player before the timer ends.
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